On 23 August 2013 12:04, Stefan Dösinger <ste...@codeweavers.com> wrote:
>
> Am 23.08.2013 um 11:34 schrieb Henri Verbeet <hverb...@gmail.com>:
>> Why does loading into a PBO require CPU access?
> The only reason why we want to store a volume in a PBO is to map it, which
> requires CPU access. If the volume doesn't allow CPU access I don't see a
> reason to load it into a PBO.
>
Yes, but that's more of a higher level policy and wouldn't hold for
e.g. VBOs. You handle that by just not setting WINED3D_VFLAG_PBO for
those volumes.