On 19 August 2013 10:52, Stefan Dösinger <ste...@codeweavers.com> wrote: > @@ -184,7 +184,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume > *volume, > volume, map_desc, box, flags); > > if (!volume->resource.allocatedMemory) > - volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), > HEAP_ZERO_MEMORY, volume->resource.size);
Can this ever happen?