On 19 August 2013 10:52, Stefan Dösinger <ste...@codeweavers.com> wrote:
> @@ -184,7 +184,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume 
> *volume,
>              volume, map_desc, box, flags);
>
>      if (!volume->resource.allocatedMemory)
> -        volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), 
> HEAP_ZERO_MEMORY, volume->resource.size);

Can this ever happen?


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