On Fri, Jul 19, 2013 at 04:06:56PM +0200, Henri Verbeet wrote: > On 19 July 2013 15:34, Qian Hong <fract...@gmail.com> wrote: > > Further tests show that the simplest hack to avoid crashing is > > replacing line 71 to: > > FIXME("anything %x\n", 0xdeadbeef); > > > > I have no idea what the real fix is, any suggestion what is the next > > step to debug? > > > Well, it sounds a bit like some form of memory corruption. Sometimes > WINEDEBUG=warn+heap helps with tracking those down. Also, I don't > suppose the d3d9 object was already destroyed earlier?
Or timing ... Also can you print out refcount there to see if the refcounting is good? Ciao, Marcus