On Fri, Jul 19, 2013 at 04:06:56PM +0200, Henri Verbeet wrote:
> On 19 July 2013 15:34, Qian Hong <fract...@gmail.com> wrote:
> > Further tests show that the simplest hack to avoid crashing is
> > replacing line 71 to:
> > FIXME("anything %x\n", 0xdeadbeef);
> >
> > I have no idea what the real fix is, any suggestion what is the next
> > step to debug?
> >
> Well, it sounds a bit like some form of memory corruption. Sometimes
> WINEDEBUG=warn+heap helps with tracking those down. Also, I don't
> suppose the d3d9 object was already destroyed earlier?


Or timing ... Also can you print out refcount there to see if the refcounting 
is good?

Ciao, Marcus


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