On 14 May 2013 23:46, Stefan Dösinger <ste...@codeweavers.com> wrote: > These tests have the potential to break on Windows when other > applications create or release a large number of video memory resources > while the test is running. > Yeah, maybe we don't really need this to be in the tree, although it's good to see for reference.
- Re: [PATCH 6/6] d3d9/tests: d3d9ex video memory accou... Henri Verbeet
- Re: [PATCH 6/6] d3d9/tests: d3d9ex video memory ... Max TenEyck Woodbury
- Re: [PATCH 6/6] d3d9/tests: d3d9ex video memory ... Austin English
- Re: [PATCH 6/6] d3d9/tests: d3d9ex video mem... Stefan Dösinger