On 21 April 2013 16:51, Stefan Dösinger <ste...@codeweavers.com> wrote: > - if (texture && texture->target == GL_TEXTURE_RECTANGLE_ARB) > - sample_flags |= WINED3D_GLSL_SAMPLE_RECT; > + if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx)) > + { > + sample_flags |= WINED3D_GLSL_SAMPLE_NPOT; > + } I don't think the added braces are an improvement, but otherwise this looks ok.
- Re: [PATCH 1/2] wined3d: Remove leftover texture accesses... Henri Verbeet
- Re: [PATCH 1/2] wined3d: Remove leftover texture acc... Stefan Dösinger
- Re: [PATCH 1/2] wined3d: Remove leftover texture... Henri Verbeet
- Re: [PATCH 1/2] wined3d: Remove leftover tex... Stefan Dösinger