On 16 April 2013 14:48, Stefan Dösinger <ste...@codeweavers.com> wrote: > + if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) > + shader_addline(buffer, "#extension GL_ARB_texture_rectangle : > enable\n"); > + This may be a good idea anyway, but is this strictly required? IIRC ARB_texture_rectangle is the one special extension that's always implicitly enabled in GLSL if it's supported.
- Re: [PATCH 5/5] wined3d: Enable GL_ARB_texture_rectangle ... Henri Verbeet
- Re: [PATCH 5/5] wined3d: Enable GL_ARB_texture_recta... Stefan Dösinger
- Re: [PATCH 5/5] wined3d: Enable GL_ARB_texture_r... Henri Verbeet