Am Thursday 25 June 2009 20:26:01 schrieb Tony Wasserka:

Watch out, some surfaces aren't lockable. I don't know the d3dx9 api too well, 
but are you sure that you have a lockable surface here?

In some situations IDirect3DDevice9::UpdateSurface or 
IDirect3DDevice9::StretchRect may be a faster way to achieve what this code 
does(without colorkeying though).


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