For review: This patchset implements np2 texcoord fixup in ARB mode. Constants used to store texture dimensions are already packed, using the same data structures like the GLSL packing code.
The code is finished and works quite well. It has been tested with Max Payne 2, HL2 and FEAR. All games now work with post-processing effects and anything else that needs NP2 textures on the nvidia FX series. Greets, Tobias -- Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger01
0001--wined3d-add-ps_np2fixup_t-ptr-to-shader_arb_priv.patch
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