2009/4/21 Tobias Jakobi <liquid.a...@gmx.net>: > +struct ps_np2fixup_t { > + unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real > constant */ > + GLfloat* const_cache; /* constant cache for fast reloading > (without readback) */ > + WORD swz; /* bitfield used to determine if we have to swizzle > the constant */ > + WORD num_consts; > +}; > +
- I'm sure I mentioned this before, but please don't add code without using it. - Why is this in struct ps_compiled_shader? This really looks like something that should be internal to the backend. - What is the point of const_cache? - Writing "GLfloat* const_cache;" is legal C, but really doesn't make a lot of sense. The * is part of the declarator rather than the base type. An example like "int* p, q;" should make this more obvious. - swz is redundant. "prog->np2Fixup_data->swz & (1 << i)" really isn't more efficient than "idx & 1"