Your email left me confused because you say implementing D3DXMesh is small however towards the end of your email say it is a large job. Surely having something small is good for SoC projects, no?
On Tue, Mar 17, 2009 at 9:13 PM, Roderick Colenbrander <thunderbir...@gmx.net> wrote: >> Just an idea I came up with for Google's summer of code is perhaps >> implementing some of the D3DXMesh header files and functions so that >> we can get on with implementing functions such as D3DXCleanMesh which >> I believe Assassin's Creed needs. >> >> I have no intention of applying for GSoC however it's an idea I'd like >> to put into the pot. >> > > D3DXMesh is a small part of D3DX. Unfortunately just implementing this class > won't help much games since most games mainly use d3dx for the hlsl compiler. > Sure they might also use it for this and other stuff (e.g. matrix > calculations and so on) but it isn't its main use. Parts of d3dx could be put > up for GSoc but implementing the full dll is a huge job. I'm not sure if > there are people motivated to work on this for months during GSoc. > > Roderick > -- > Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: > http://www.gmx.net/de/go/multimessenger01 >