Your email left me confused because you say implementing D3DXMesh is
small however towards the end of your email say it is a large job.
Surely having something small is good for SoC projects, no?

On Tue, Mar 17, 2009 at 9:13 PM, Roderick Colenbrander
<thunderbir...@gmx.net> wrote:
>> Just an idea I came up with for Google's summer of code is perhaps
>> implementing some of the D3DXMesh header files and functions so that
>> we can get on with implementing functions such as D3DXCleanMesh which
>> I believe Assassin's Creed needs.
>>
>> I have no intention of applying for GSoC however it's an idea I'd like
>> to put into the pot.
>>
>
> D3DXMesh is a small part of D3DX. Unfortunately just implementing this class 
> won't help much games since most games mainly use d3dx for the hlsl compiler. 
> Sure they might also use it for this and other stuff (e.g. matrix 
> calculations and so on) but it isn't its main use. Parts of d3dx could be put 
> up for GSoc but implementing the full dll is a huge job. I'm not sure if 
> there are people motivated to work on this for months during GSoc.
>
> Roderick
> --
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