2008/12/15 Dan Kegel <d...@kegel.com>: > - DIB Engine > As mentioned in > http://www.winehq.org/wwn/354#Another%20shot%20at%20a%20DIB%20Engine > Massimo picked up Jesse's DIB engine code and has been trying to > use it with Autocad. He says he's starting to get fonts working. > (It's surprising that he chose Jesse's 2007 implementation > rather than Huw's 2008 implementation, but he said Jesse's > seemed more usable at the moment, even though Huw's > looked better in some ways).
What is the status of these? As far as I can tell, there are a few changes that could be merged into wine proper, without pulling in the respective DIB engines: Huw -- gdi32: The dib colour table should always have 1 << bpp entries (for bpp <= 8). http://repo.or.cz/w/wine/dibeng-hd.git?a=commitdiff;h=4c9188ee5e8c56aa0fb5719973663ac304ed994e Huw -- gdi32: Don't use biSizeImage for a BI_BITFIELDS dib. http://repo.or.cz/w/wine/dibeng-hd.git?a=commitdiff;h=892bd17b188f8afa2303030e297a54ae1221190b Jesse -- gdi32: Keep physDevs consistent to driver in Blt calls http://repo.or.cz/w/wine/dibdrv.git?a=commitdiff;h=754f91a30771a76e4704397f387d355a7fd06386 Jesse -- gdi32: Pass color table to drivers with SelectBitmap http://repo.or.cz/w/wine/dibdrv.git?a=commitdiff;h=9b60e63fd31877c7350c757bf4e005eb81f658e2 >From there, it depends on whether Huw's approach, Jesse's approach or some other approach is the way to go. It would be useful to try and get the 'core' DIB engine architecture in first, so that any necessary changes to the architecture can be made before too much time/effort is spent on this. The core should have an option to turn on the DIB engine routing, so that it can live in the main tree without breaking existing applications. Once the core architecture is in place, it will then be a matter of filling in the blanks. >From there, the selection logic (which should be fairly small -- a registry key check, like the Direct3D fbo setting?) can be removed. Or am I missing something? - Reece