You could add the type definition D3DXMESH. I want to implement the function D3DXCleanMesh however I don't want to have to implement LPD3DXMESH because it's too much effort.
Regards, Andrew On Tue, Nov 18, 2008 at 11:34 PM, Krzysztof Drewniak <[EMAIL PROTECTED]> wrote: > I'd like to contribute something to wine, but I don't know what? Can I > get a list? > > Krzys D. > > P.S. The audio is choppy on Ubuntu 8.10 with latest git. > > >