Am Mittwoch, 9. Januar 2008 10:54:28 schrieb Alexander Dorofeyev: > I ran a little test, it didn't show any differences in Wine or XP in such > case (D3DTA_TEXTURE alpha selected and no alpha in texture pixelformat). > This seems to give alpha=1.0. I found nothing on this at msdn, but it more > or less makes sense (no alpha = opaque image). Do you think there would be > any use in adding such test to ddraw/tests/visual.c? Tests are always welcome!
- question about fixing D3DRENDERSTATE_TEXTUREMAPBLEND Alexander Dorofeyev
- Re: question about fixing D3DRENDERSTATE_TEXTUREM... Stefan Dösinger
- Re: question about fixing D3DRENDERSTATE_TEXT... Alexander Dorofeyev
- Re: question about fixing D3DRENDERSTATE_... Stefan Dösinger