Chris Robinson <[EMAIL PROTECTED]> writes:

> After the previous attempt by Nick Burns was more or less abandoned, I 
> decided 
> to try making an acceptable version myself. This is the current result.
>
> I used the original version Nick had and got rid a lot of the macro abuse. It 
> still uses macros to declare/define and load the functions, but it isn't 
> nearly as bad as it was. I know AJ isn't very thrilled with macro use, but I 
> believe the current method is a nice balance between flexibility and clarity.

Sorry, but it's still very bad. If you don't want to type all the
functions by hand, you should write a perl script to generate them
like OpenGL does. Either way the end result should look as far as
possible like normal C code.

-- 
Alexandre Julliard
[EMAIL PROTECTED]


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