Chris Robinson <[EMAIL PROTECTED]> writes: > After the previous attempt by Nick Burns was more or less abandoned, I > decided > to try making an acceptable version myself. This is the current result. > > I used the original version Nick had and got rid a lot of the macro abuse. It > still uses macros to declare/define and load the functions, but it isn't > nearly as bad as it was. I know AJ isn't very thrilled with macro use, but I > believe the current method is a nice balance between flexibility and clarity.
Sorry, but it's still very bad. If you don't want to type all the functions by hand, you should write a perl script to generate them like OpenGL does. Either way the end result should look as far as possible like normal C code. -- Alexandre Julliard [EMAIL PROTECTED]