> attached you find the trace. I am wondering why it so much smaller. I was
> also able to get a proper callstack of the crash.
You didn't set the trace flags properly. Maybe you misspelled WINEDEBUG ? 
However, according to the crash dump it crashes in the 3D driver, which is 
rather suspicious. It could be a driver bug, or a case of an multithreaded 
d3d ap. Can you make a ddraw,d3d7,tid trace?


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