On 05/04/07, Fabian Bieler <[EMAIL PROTECTED]> wrote:
According to MSDN the cnd instruction should translate:
dst = src0 > 0.5 ? src1 : src2;

This matches the ARB implementation in wined3d and fixes the borders in civ4.

Note: On nvidia hardware this patch breaks the outro of Half-Life 2 with
dxlevel 80 and GLSL due to a driver bug.

You should update the comment above the instruction as well then.


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