Francois Gouget <[EMAIL PROTECTED]> writes:

> @@ -786,10 +787,10 @@ static inline void print_matrix(
>      const char* name, const D3DMATRIX* matrix) {
>  
>      trace("%s Matrix = {\n", name);
> -    trace("    %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], 
> matrix->m[2][0], matrix->m[3][0]);
> -    trace("    %f %f %f %f\n", matrix->m[0][1], matrix->m[1][1], 
> matrix->m[2][1], matrix->m[3][1]);
> -    trace("    %f %f %f %f\n", matrix->m[0][2], matrix->m[1][2], 
> matrix->m[2][2], matrix->m[3][2]);
> -    trace("    %f %f %f %f\n", matrix->m[0][3], matrix->m[1][3], 
> matrix->m[2][3], matrix->m[3][3]);
> +    trace("    %f %f %f %f\n", matrix->u.m[0][0], matrix->u.m[1][0], 
> matrix->u.m[2][0], matrix->u.m[3][0]);
> +    trace("    %f %f %f %f\n", matrix->u.m[0][1], matrix->u.m[1][1], 
> matrix->u.m[2][1], matrix->u.m[3][1]);
> +    trace("    %f %f %f %f\n", matrix->u.m[0][2], matrix->u.m[1][2], 
> matrix->u.m[2][2], matrix->u.m[3][2]);
> +    trace("    %f %f %f %f\n", matrix->u.m[0][3], matrix->u.m[1][3], 
> matrix->u.m[2][3], matrix->u.m[3][3]);

You have to use the U(x) macros in tests.

-- 
Alexandre Julliard
[EMAIL PROTECTED]


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