Am Donnerstag 29 Juni 2006 11:40 schrieb Stefan Dösinger: > According to the msdn this should happen, and native d3drm.dll depends on > this > > ChangeLog: > Stefan Dösinger: Return DDERR_NOPALETTEATTCHED if there is no palette Do not apply this patch, it is not completely correct. It breaks palettized textures in the dx7 sdk. I'll write a test case for this
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