Am Donnerstag 29 Juni 2006 11:40 schrieb Stefan Dösinger:
> According to the msdn this should happen, and native d3drm.dll depends on
> this
>
> ChangeLog:
> Stefan Dösinger: Return DDERR_NOPALETTEATTCHED if there is no palette
Do not apply this patch, it is not completely correct. It breaks palettized 
textures in the dx7 sdk. I'll write a test case for this

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