On 6/3/06, Phil Costin <[EMAIL PROTECTED]> wrote:
Hi Jason,

Can you just clarify for my why you are changing the D3DVS_VERSION() and
D3DPS_VERSION() to 3.0 for SHADER_ARB in the caps section of directx.c?

Sorry, that snuck in.  There are some 2.0 shaders that can be handled
by ARB already, so I was just telling the app that it supported them
as a test.  That part shouldn't have been there.  :-)


Reply via email to