On Mon, 2005-10-31 at 15:00 +0000, Oliver Stieber wrote: > I've got quite a few optimizations to check-in, but I don't think it's a good > idea putting in > optimizations that may break things until wined3d is stable enough that bugs > in wined3d don't go > on to break the optimizations. I agree. Best to do it right. ;-)
> > I'm in the middle of fixing pixel shaders properly, so far I've checked in > the code to parse and > cross compile the pixel shaders, I just have to intergrate them with the > drawing pipeline. That's great news. I'll keep my eyes open for them when they get committed. Thanks for the excellent work you're doing here. :) James