On Mon, 2005-10-31 at 15:00 +0000, Oliver Stieber wrote:

> I've got quite a few optimizations to check-in, but I don't think it's a good 
> idea putting in
> optimizations that may break things until wined3d is stable enough that bugs 
> in wined3d don't go
> on to break the optimizations.
I agree. Best to do it right. ;-)


> 
> I'm in the middle of fixing pixel shaders properly, so far I've checked in 
> the code to parse and
> cross compile the pixel shaders, I just have to intergrate them with the 
> drawing pipeline.
That's great news. I'll keep my eyes open for them when they get
committed. Thanks for the excellent work you're doing here. :)

James




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