Ivan Gyurdiev wrote: > I see that the patch from Oliver which implements pixel shaders hasn't > been merged yet, which might explain why they aren't working...
This probably explains my results with Anarchy Online tonight too, if I don't misunderstand about shaders. I got the AO patcher working, and the main game too after some tweaking (basically, I had to force some native DLLs back to the built-in ones after playing with Sidenet yesterday). It even runs at a respectable speed, except there are a lot of textures coming out completely black. I see the following errors repeating while it's running: err:ddraw:set_render_state Specular Lighting not supported yet. err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully supported yet ! err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully supported yet ! There didn't appear to be any existing entries in the bug database for AO, so I added this info there. I'll re-test as I see patches coming into CVS. -Jesse