Hi,
 Somewhere between 20-07-2005 and 26-07-2005 I've been getting deadlocks when I 
call some glx
functions e.g. glXMakeCurrent, I've tracked to problem down to a deadlock, 
prior to calling
glXMakeCurrent wined3d calls wine_tsx11_lock_ptr, but the call to  
glXMakeCurrent is raising an
event in x11drv on a different thread that then tries to call 
wine_tsx11_lock_ptr, resulting in a
deadlock.

I've looked through the patches send in between 20-07-2005 and 26-07-2005 but 
nothing looked
obvious. Should I be calling wine_tsx11_lock_ptr before glXMakeCurrent? or 
should I try to find
out what patch caused the problem?


                
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