--- Tom Wickline <[EMAIL PROTECTED]> wrote:

> On 7/26/05, Mitchell Mebane <[EMAIL PROTECTED]> wrote:
> >  I'd be interested to see how 3DMark05 runs. Do Oliver's patches support it
> > yet?
> 
> Back in April 3DMark05 would install and load but there was a lack of 
> Pixel Shader 2.0
> support, so none of the test would run.
> 
> http://www.futuremark.com/products/3dmark05/?minreq
> 
> A quick look at : http://directxwine.sourceforge.net/
> "pixel shaders should be implemented in the next release or two
> depending on the amount of regression and other bugs that popup."
> 
> Oliver would you have a ETA for Pixel Shader 2/3 ?

I hope to get vertexshaders into winecvs by Friday this week, it's more or less 
the same as
vertexshader support in d3d8 but with a load of parser fixes (it can now parse 
V2 and 3 shaders).
Pixelshaders are more or less identical to vertexshaders so they should follow 
soon afterwards.

To properly support version 2 and 3 shaders we need to use GL shader language 
instead of vertex
and fragment program, it expect it to take a couple of weeks to get a cross 
compiler up and
running. Blends also needs to be implemented using shaders to efficiently use 
VBO and the cards
onboard memory for animated models. This affect more applications / games than 
V2 and 3 shaders so
I'll try and develop it first.




> 
> Tom
> 
> >  
> >  --Mitchell
> 


                
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