--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > > Steam and Half-Life 2 have a utility that dumps > debugging information > > when either crashes and this is what uses msvcr70 > and the dbghelp > > functions. Turn on +seh logging and you'll likely > see a > > STATUS_ACCESS_VIOLATION before this. > > With the newest patches on d3d, this is no longer > the problem - the > problem is that HL2 runs out of memory on startup > and the OOM killer > takes it out. So, it does seem like there is a > memory management problem > after all..
I've got some patches to send in, but I want to be able to regression test against wine-head so I'm waiting for the current set of patches to be committed. (the current patches provide a base level of d3d support) > > > > > > > > ___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com