If we are able to bump the size, we should still not accept images that
are too big (>1MB for example) but instead present the user with a
message that explains that the picture would be much smaller using jpeg
for example.

So the scheme is:
- let the server accept big files
- check the received size
- if the picture is too big, delete it and tell the user to save it as
jpeg for example

Having heavy images will slow down screenshot displaying.

Le vendredi 08 juillet 2005 à 11:47 -0400, Chris Morgan a écrit : 
> Why don't we just bump the max size up a bit?  Jeremy, is that ok from
> a disk space perspective?
> 
> Chris
> 
> 
> On 7/8/05, Jonathan Ernst <[EMAIL PROTECTED]> wrote:
> > Yes I know about it.
> > 
> > The problem is that the file is bigger than the maximum allowed by the
> > server.
> > 
> > I'll try my best to find a solution (I already tried but it doesn't work
> > on the live server).
> > 
> > Please use jpeg when uploading game-like screenshots and png for "text
> > and lines" screenshots. This rule makes screenshots small enough
> > usually.
> > 
> > 
> > Thanks.
> > 
> > Le jeudi 07 juillet 2005 à 21:00 -0400, Chris Morgan a écrit :
> > > I've seen these errors as well.  I'm not sure about the root cause.  Jon, 
> > > any
> > > ideas?
> > >
> > > Chris
> > >
> > >
> > > On Thursday 07 July 2005 7:48 pm, Oliver Stieber wrote:
> > > > Hi,
> > > >  The application DB won't let me upload a screen shot,
> > > > I get 'connection to host was lost' or 'page contains
> > > > no data'.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > ___________________________________________________________
> > > > Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with
> > > > voicemail http://uk.messenger.yahoo.com
> > --
> > Jonathan Ernst <[EMAIL PROTECTED]>
> > 
> > 
> > BodyID:104039431.2.n.logpart (stored separately)
> > 
> >
-- 
Jonathan Ernst <[EMAIL PROTECTED]>

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