Hi! Oliver Stieber wrote:
+ if (visual == NULL) { + /* fallback to a 1 bit stencil (opengl states that at least 1 bit of stencil must be provided for on of the available configurations) */ + WARN("Failed to get a visual with at least 8 bits of stencil\n"); + int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_STENCIL_SIZE,1,GLX_DOUBLEBUFFER,None}; + + wine_tsx11_lock(); + visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2); + wine_tsx11_unlock(); + if (visual == NULL) { + /* This should only happen if we cannot fidn a match with a depth size 16 */ + FIXME("Failed to find a suitable visual\n"); + } + }
It's always nice to have a fallback, but in real life I've never seen PC hardware (even back to the 90s) which supports a 1-bit stencil buffer and not a 8-bit stencil buffer, so this may be over-redundant. (Would be interested in hearing of any consumer hardware which only does a 1-bit stencil.) Regards, --adam