Hi, On Friday 17 June 2005 16:12, Mike Hearn wrote: > On Thu, 16 Jun 2005 09:44:34 +0200, Raphael wrote: > > Well cedega seems to have the same problem (google) and they fixed it > > using specific memory layout for WoW (mmap begins at 0x10000000) Seems > > more a WoW bug than wine/cedega bug :) > > Yes, it's a WoW bug, some Windows users are affected too. Unfortunately it > seems very few Windows users hit the problem but all Linux/Wine users see > it.
Yes seems a strange WoW optimization :) > > I don't want to do ugly hack to ovveride memory layout so if any wine > > memory layout expert can look why it happened (Alexandre ?) > > There's something else going on here, the Cedega fix doesn't seem to work > for everybody. > > Well, I don't think Alexandre has a WoW account or copy and there isn't > enough information here to see what's going on. It's odd that seems VM > layout related though. as me, i haven't a WoW account but seems that WoW do some checks using presumption on VM layout (and wine VM layout is really different) > The issue looks like it's in OpenGL though, their > "1.5 patch hotfix" is a replacement of the opengl32 DLL. 1.5.O WoW patch used to work (with my openGL patces to get 1.4.1 working) we are speaking about 1.5.1 problem > thanks -mike Regards, Raphael
pgp6C187YQDdD.pgp
Description: PGP signature