"Christian Costa" <[EMAIL PROTECTED]> wrote:

> Are you sure this is usefull.
> How can SetEvent cause a deadlock?

That's exactly the same case your recent patch has fixed.
If the MCI command was sent asynchronously (without MCI_WAIT)
an thread gets created and the command gets executed there.

So, if an app does:
mciSendCommand(MCI_PLAY); // an async thread gets created
and right after that:
mciSendCommand(MCI_STOP);

last command hangs forever.

-- 
Dmitry.


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