On Thu, Mar 04, 2004 at 06:03:59AM +0100, Maurizio Monge wrote:
> 
> Hi, if found a commented X11DRV_GLX_CreateDriver in the x11drv dll,
> did anyone try to write a glx backend and stopped for some reason?
> 
> I was just planning to write a OpenGL backend for directdraw (i.e. using 
> glDrawPixels, etc), as i think it would be almost as fast as dga and far more 
> stable, but does anyone think it would be a bad idea?

Personally I think it would be a great idea, as doing this through
OpenGL is even faster than doing it through DGA.  A secondary benefit is
that it does not require root if the user is using the DRI.  We still
need some sort of dumb frame buffer access around for two reasons:

1) not everyone has a card with sufficient 3D capability or any 3D
capability at all
2) using 3D can use up a lot of power depending on the video card, and
the user might prefer to conserve that power with slower performance.

there are probably others too.  but rendering a framebuffer and 2D
primitives via opengl sounds like a good plan here.

-- 
Ryan Underwood, <[EMAIL PROTECTED]>

Attachment: signature.asc
Description: Digital signature

Reply via email to