On Tue, Aug 1, 2017 at 6:44 PM, Michael Catanzaro <[email protected]> wrote: > > On Tue, Aug 1, 2017 at 9:13 PM, Nagendra K <[email protected]> wrote: > > Hi Dean, > > Thanks for the reply. > I actually have a embedded device with opengl es 1.1 and WebKit which is 7 > years old, now requirement is to update the WebKit using the same opengles1.1 > i.e. no option to update opengles1.1. > So as you said we need opengles2 or opengl4 to upgrade WebKit as WebKit has > dependencies with opengl for some features. Is this correct? > Do I any other option to do this. > > Thanks and Regards, > Nagendra > > > Hi Nagendra, > > You are not going to get WebKit working with OpenGLES 1.1 unless you have an > experienced engineer making large modifications to the source code. Instead, > you should just turn off OpenGL/OpenGLES support. Just build with > -DENABLE_OPENGL=OFF. It is optional, you just lose hardware acceleration. You > should hopefully have no trouble with this. > > If you have a requirement to use OpenGLES regardless, then you may need to > reevaluate the feasibility of your project.
Indeed... we did such port for a customer based on WebKit-EFL (now out-of-tree) and it worked, but was a major pain to get there due CoordinatedGraphics and TextureMapper being heavy on GL calls... however in our case it was software rendering only, no GL at all. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN, GTalk, FaceTime: [email protected] Skype: gsbarbieri Mobile: +55 (16) 99354-9890 _______________________________________________ webkit-dev mailing list [email protected] https://lists.webkit.org/mailman/listinfo/webkit-dev

