Thanks a lot Timothy. For some: part of my job might consist in doing this work -*for Windows*- required to actually display the result. Then, assuming <WebKit-r156532> compiles and runs WebGL content succesfully *for Mac *(probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -*for Windows*- ? To fill the gap...
Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton <[email protected]> wrote: > On 2013.10.03, at 09:06, Hugo Machefer <[email protected]> wrote: > > Dear all. Might not the best place -here- to describe my issue [Win32], > but I don't know where exactly this shall be submitted, as a novice by > WebKit. To recap, I managed to compile <WebKit-r156532> sources by > Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug > mode. To activate WebGL, additionally, I have set: > > > The AppleWin port (the one you describe) does not currently support WebGL. > Much of the underlying mechanism is implemented, but there’s still some > work required to actually display the result. > > *#define ENABLE_WEBGL 1 > **#define WTF_USE_3D_GRAPHICS 1 > **#define WTF_USE_OPENGL 1 > **#define WTF_USE_OPENGL_ES_2 1 > **#define WTF_USE_EGL 1 > **#define WTF_USE_GRAPHICS_SURFACE 1* > > > I hope/guess this is the right approach => could anyone confirm ? Then > LINK turns out to be "fortunate", by adding these libraries : > translator_common.lib; > libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; > translator_hlsl.lib to WebKit sub-project. > > However, execution fails by http://get.webgl.org. Indeed, HTML content > pretends : > *Your browser supports WebGL* > However: a blank area is displayed in place of expected movic 3D based > cube... > > Apologize in case this concern forsooth comes to break any rule by > lists.webkit.org , due to Windows matters... > > _______________________________________________ > webkit-dev mailing list > [email protected] > https://lists.webkit.org/mailman/listinfo/webkit-dev > > >
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