On 01/22/2013 05:14 PM, Zoltan Herczeg wrote:
Where in WebKit do you experience problems with color conversion?
As for me WebKit2 transmits BGRA images, which needs to be converted to
RGBA before it is uploaded to a texture on GLES 2.0. These conversions
seems computation heavy for certain animations, and I was wondered whether
do we really need to use BGRA here. It would be nice to invent something
to avoid that.
You explained the symptom but not the source of the problem. So, do you
know _why_ do we have BGRA before the texture upload? If this is a
software rendered image buffer, why can't we just use the appropriate
format when doing the software rendering? Anybody?
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