After a discussion the mailing list, we settled on the following syntax:
1. create an enum for the winding rule:
enum CanvasWindingRule { "nonzero", "evenodd" };
2. extend fill:
void fill(*optional CanvasWindingRule w = "nonzero"*);
3. extend clip:
void clip(*optional CanvasWindingRule w = "nonzero"*);
4. extend isPointInPath:
boolean isPointInPath(unrestricted double x, unrestricted double y, *optional
CanvasWindingRule w = "nonzero"*);
This API is already submitted to mozilla:
https://bugzilla.mozilla.org/show_bug.cgi?id=827053
I also have a patch that will implement this in WebKit too:
https://bugs.webkit.org/show_bug.cgi?id=106188
Please let me know if there are any objections.
Rik
On Wed, Jan 9, 2013 at 11:59 AM, Tab Atkins Jr. <[email protected]>wrote:
> On Wed, Jan 9, 2013 at 11:42 AM, Rik Cabanier <[email protected]> wrote:
> > Do people have an opinion on a boolean value vs an enum?
> > A boolean value is slightly faster to execute and type while an enum is
> > more descriptive.
> >
> > So far, canvas has not used enum values before.
>
> I strongly prefer enums for cases where it's not a simple yes/no, and
> this clearly qualifies.
>
> (I also prefer enums generally even when this is true, but that's my
> CSS experience talking, where we have a history of changing things
> that were once booleans into multi-state when people ask for more
> features later.)
>
> ~TJ
>
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