Hey there, the last days I've spent on trying to get a QtWebKit with OpenGL support, see https://bugs.webkit.org/show_bug.cgi?id=95466 for an assortment of patches.
To get it compiling, I had to patch ANGLE source code and Simon Hausmann told me he is not comfortable in reviewing these patches. So here I am asking for how to proceed. Should I first try to upstream these patches to ANGLE somehow? This one should be fairly trivial to get upstream I hope: https://bugs.webkit.org/show_bug.cgi?id=95468 I severly doubt that this will be possible for the following patch though: https://bugs.webkit.org/show_bug.cgi?id=95560 How do other platforms manage this? I.e. how do you guys compile the ANGLE code on an OS with OpenGL ES but without X11? I fail to see how this is possible, i.e. how should #include "GLSLANG/ShaderLang.h" be found but the system includes used instead of ANGLE/include/{EGL,GLES2,KHR}? Esp. the Blackberry guys should have had the same issue, or is OpenGL / USE_3D_GRAPHICS disabled on that platform? One idea I have would be to move the GLSLANG folder to a different place, maybe inside ANGLE/src such that it can be included without requiring ANGLE/include to reside in the include path? Cheers -- Milian Wolff | [email protected] | Software Engineer KDAB (Deutschland) GmbH&Co KG, a KDAB Group company Tel. Germany +49-30-521325470, Sweden (HQ) +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions
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