It looks like there need to be a few build fixes in that code due to recent changes in the code.
See http://trac.webkit.org/changeset/85343 for the types of changes to be done. Then feel free to submit a patch to fix this for others -- http://www.webkit.org/coding/contributing.html dave On Mon, May 2, 2011 at 11:32 AM, Won J Jeon <[email protected]> wrote: > I tried to build a WebKit QT port with WebGL support by enabling > '--3d-canvas' and '--3d-rendering' (--no-accelerated-2d-canvas by default) > but it has the following error on GraphicsContext3DQt.cpp: > > ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp: In > constructor > ‘WebCore::GraphicsContext3D::GraphicsContext3D(WebCore::GraphicsContext3D::Attributes, > WebCore::HostWindow*, bool)’: > ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:617: > error: no matching function for call to > ‘WTF::OwnPtr<WebCore::GraphicsContext3DInternal>::OwnPtr(WebCore::GraphicsContext3DInternal*)’ > ../../../Source/JavaScriptCore/wtf/OwnPtr.h:57: note: candidates are: > WTF::OwnPtr<T>::OwnPtr(const WTF::OwnPtr<typename > WTF::RemovePointer<T>::Type>&) [with T = WebCore::GraphicsContext3DInternal] > ../../../Source/JavaScriptCore/wtf/OwnPtr.h:48: note: > WTF::OwnPtr<T>::OwnPtr() [with T = WebCore::GraphicsContext3DInternal] > make[1]: *** [obj/release/GraphicsContext3DQt.o] Error 1 > > Is there any other steps that I need to follow in order to make WebGL > working? > > Regards, > Won > > > _______________________________________________ > webkit-dev mailing list > [email protected] > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev > >
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