On Wed, Aug 11, 2010 at 10:58 PM, Darin Fisher <[email protected]> wrote:
> On Wed, Aug 11, 2010 at 10:37 PM, Sam Weinig <[email protected]> wrote: > >> On Wed, Aug 11, 2010 at 10:29 PM, Cedric Vivier <[email protected]>wrote: >> >>> On Thu, Aug 12, 2010 at 13:26, Sam Weinig <[email protected]> wrote: >>> >>>> For this specific case, it seems like you could easily check for a null >>>> WebGLProgram* in WebGLRenderingContext::useProgram and set the >>>> ExceptionCode. >>> >>> >>> Nope, null is a valid argument, it bounds to the initial program, which >>> means nothing will be drawn with WebGL. >>> Certainly not the expected behavior when one pass the wrong type to the >>> argument like Zhenyao pointed out, therefore throwing TypeError really makes >>> sense here (and elsewhere with WebGL API). >>> >>> >> Ok, in that case, it seems like you need to do it in the bindings for >> this. I would prefer not making a sweeping change at this time, and instead >> keeping the changes just to places where the extra checking is necessary due >> to ambiguity (as in this useProgram case). >> >> -Sam >> >> > Out of curiosity, if we have the ability for code to be auto generated from > the IDL, why not use it universally? I'm trying to guess to understand your > preference :) > > -Darin > My concern with doing it universally is the performance cost of doing the check twice in many places (once in the bindings and once in the implementation with a null check). We could certainly re-evaluate the way we do these type checks, potentially even converting the existing null checks in the implementation to asserts, but I think that discussion shouldn't be conflated with this bug fix. -Sam
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