Hi Pekka, I finally got everything working. I am using gbm_bo_create() and gbm_bo_get_fd() to get a buffer that is filled by my grabber. Then I use eglCreateImageKHR() and glEGLImageTargetTexture2DOES() to display it. My only problem left is that glEGLImageTargetTexture2DOES() does only accept ARGB8888 and not RGB888, which means I have to waste a lot of PCIe bandwidth. Any ideas how to get around this? Or what would be a more appropriate place to post this question?
Cheers Dirk _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel