Hi, I have a question about a proper client side of implementation of wayland with egl.
The idea is that we have wayland ui related stuff on ui process (creating wayland window, managing mouse/keyboard inputs and etc), and have egl related stuff created and rendering on another gpu process. That gpu process creates an egl window, but it has to use an wl_surface handle, which is available on the ui process side. What would be the best way to achieve that? Can I just pass the handle to another process or is there a better way how to achieve that? And how I can share the wl_display across the process? Or should I better have another wayland connection established? What is the best approach in this kind of cases? Regards, Maksim _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel