Make it a bit more clear what the purpose of the variable is.

Signed-off-by: Daniel Stone <dani...@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paala...@collabora.co.uk>
---
 libweston/compositor-drm.c | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index 1a705ccda..2dbbf7b6e 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -3074,7 +3074,7 @@ drm_assign_planes(struct weston_output *output_base, void 
*repaint_data)
        struct drm_output_state *state;
        struct drm_plane_state *plane_state;
        struct weston_view *ev;
-       pixman_region32_t overlap, surface_overlap;
+       pixman_region32_t surface_overlap, renderer_region;
        struct weston_plane *primary, *next_plane;
 
        assert(!output->state_last);
@@ -3095,7 +3095,7 @@ drm_assign_planes(struct weston_output *output_base, void 
*repaint_data)
         * the client buffer can be used directly for the sprite surface
         * as we do for flipping full screen surfaces.
         */
-       pixman_region32_init(&overlap);
+       pixman_region32_init(&renderer_region);
        primary = &output_base->compositor->primary_plane;
 
        wl_list_for_each(ev, &output_base->compositor->view_list, link) {
@@ -3119,7 +3119,7 @@ drm_assign_planes(struct weston_output *output_base, void 
*repaint_data)
                        es->keep_buffer = false;
 
                pixman_region32_init(&surface_overlap);
-               pixman_region32_intersect(&surface_overlap, &overlap,
+               pixman_region32_intersect(&surface_overlap, &renderer_region,
                                          &ev->transform.boundingbox);
 
                next_plane = NULL;
@@ -3140,7 +3140,8 @@ drm_assign_planes(struct weston_output *output_base, void 
*repaint_data)
                weston_view_move_to_plane(ev, next_plane);
 
                if (next_plane == primary)
-                       pixman_region32_union(&overlap, &overlap,
+                       pixman_region32_union(&renderer_region,
+                                             &renderer_region,
                                              &ev->transform.boundingbox);
 
                if (next_plane == primary ||
@@ -3157,7 +3158,7 @@ drm_assign_planes(struct weston_output *output_base, void 
*repaint_data)
 
                pixman_region32_fini(&surface_overlap);
        }
-       pixman_region32_fini(&overlap);
+       pixman_region32_fini(&renderer_region);
 
        /* We rely on output->cursor_view being both an accurate reflection of
         * the cursor plane's state, but also being maintained across repaints
-- 
2.14.3

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