Make it a bit more clear what the purpose of the variable is. Signed-off-by: Daniel Stone <dani...@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paala...@collabora.co.uk> --- libweston/compositor-drm.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c index 1a705ccda..2dbbf7b6e 100644 --- a/libweston/compositor-drm.c +++ b/libweston/compositor-drm.c @@ -3074,7 +3074,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data) struct drm_output_state *state; struct drm_plane_state *plane_state; struct weston_view *ev; - pixman_region32_t overlap, surface_overlap; + pixman_region32_t surface_overlap, renderer_region; struct weston_plane *primary, *next_plane; assert(!output->state_last); @@ -3095,7 +3095,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data) * the client buffer can be used directly for the sprite surface * as we do for flipping full screen surfaces. */ - pixman_region32_init(&overlap); + pixman_region32_init(&renderer_region); primary = &output_base->compositor->primary_plane; wl_list_for_each(ev, &output_base->compositor->view_list, link) { @@ -3119,7 +3119,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data) es->keep_buffer = false; pixman_region32_init(&surface_overlap); - pixman_region32_intersect(&surface_overlap, &overlap, + pixman_region32_intersect(&surface_overlap, &renderer_region, &ev->transform.boundingbox); next_plane = NULL; @@ -3140,7 +3140,8 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data) weston_view_move_to_plane(ev, next_plane); if (next_plane == primary) - pixman_region32_union(&overlap, &overlap, + pixman_region32_union(&renderer_region, + &renderer_region, &ev->transform.boundingbox); if (next_plane == primary || @@ -3157,7 +3158,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data) pixman_region32_fini(&surface_overlap); } - pixman_region32_fini(&overlap); + pixman_region32_fini(&renderer_region); /* We rely on output->cursor_view being both an accurate reflection of * the cursor plane's state, but also being maintained across repaints -- 2.14.3 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel