The window position was correct but the window size was wrong when simple-egl returns from maximized window to un-maximized. Its size should be restored to original size.
Signed-off-by: Tomohiro Komagata <[email protected]> --- clients/simple-egl.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/clients/simple-egl.c b/clients/simple-egl.c index dad0f09..c2c6a1f 100644 --- a/clients/simple-egl.c +++ b/clients/simple-egl.c @@ -100,7 +100,7 @@ struct window { struct ivi_surface *ivi_surface; EGLSurface egl_surface; struct wl_callback *callback; - int fullscreen, opaque, buffer_size, frame_sync, delay; + int fullscreen, maximized, opaque, buffer_size, frame_sync, delay; bool wait_for_configure; }; @@ -317,9 +317,14 @@ handle_toplevel_configure(void *data, struct zxdg_toplevel_v6 *toplevel, uint32_t *p; window->fullscreen = 0; + window->maximized = 0; + wl_array_for_each(p, states) { uint32_t state = *p; switch (state) { + case ZXDG_TOPLEVEL_V6_STATE_MAXIMIZED: + window->maximized = 1; + break; case ZXDG_TOPLEVEL_V6_STATE_FULLSCREEN: window->fullscreen = 1; break; @@ -327,13 +332,13 @@ handle_toplevel_configure(void *data, struct zxdg_toplevel_v6 *toplevel, } if (width > 0 && height > 0) { - if (!window->fullscreen) { + if (!window->fullscreen && !window->maximized) { window->window_size.width = width; window->window_size.height = height; } window->geometry.width = width; window->geometry.height = height; - } else if (!window->fullscreen) { + } else if (!window->fullscreen && !window->maximized) { window->geometry = window->window_size; } -- 2.7.4 _______________________________________________ wayland-devel mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/wayland-devel
