Instead of reimplementing a for loop every time.

Signed-off-by: Marcos Paulo de Souza <[email protected]>
---
 Hi guys, this is my first patch to libinput, so please let me know if I forgot
 someting.

 Thanks!

 src/evdev-mt-touchpad-gestures.c |  5 ++---
 src/evdev-mt-touchpad.c          | 12 +++---------
 2 files changed, 5 insertions(+), 12 deletions(-)

diff --git a/src/evdev-mt-touchpad-gestures.c b/src/evdev-mt-touchpad-gestures.c
index 3de6bcd..a20b26d 100644
--- a/src/evdev-mt-touchpad-gestures.c
+++ b/src/evdev-mt-touchpad-gestures.c
@@ -153,13 +153,12 @@ tp_gesture_get_active_touches(const struct tp_dispatch 
*tp,
                              struct tp_touch **touches,
                              unsigned int count)
 {
-       unsigned int i, n = 0;
+       unsigned int n = 0;
        struct tp_touch *t;
 
        memset(touches, 0, count * sizeof(struct tp_touch *));
 
-       for (i = 0; i < tp->ntouches; i++) {
-               t = &tp->touches[i];
+       tp_for_each_touch(tp, t) {
                if (tp_touch_active(tp, t)) {
                        touches[n++] = t;
                        if (n == count)
diff --git a/src/evdev-mt-touchpad.c b/src/evdev-mt-touchpad.c
index eb950a2..bceb591 100644
--- a/src/evdev-mt-touchpad.c
+++ b/src/evdev-mt-touchpad.c
@@ -845,8 +845,7 @@ tp_unhover_pressure(struct tp_dispatch *tp, uint64_t time)
         * _all_ fingers have enough pressure, even if some of the slotted
         * ones don't. Anything else gets insane quickly.
         */
-       for (i = 0; i < (int)tp->ntouches; i++) {
-               t = tp_get_touch(tp, i);
+       tp_for_each_touch(tp, t) {
                if (t->state == TOUCH_HOVERING) {
                        /* avoid jumps when landing a finger */
                        tp_motion_history_reset(t);
@@ -900,9 +899,7 @@ tp_unhover_fake_touches(struct tp_dispatch *tp, uint64_t 
time)
         */
        if (tp_fake_finger_is_touching(tp) &&
            tp->nfingers_down < nfake_touches) {
-               for (i = 0; i < (int)tp->ntouches; i++) {
-                       t = tp_get_touch(tp, i);
-
+               tp_for_each_touch(tp, t) {
                        if (t->state == TOUCH_HOVERING) {
                                tp_begin_touch(tp, t, time);
 
@@ -1060,7 +1057,6 @@ static void
 tp_process_state(struct tp_dispatch *tp, uint64_t time)
 {
        struct tp_touch *t;
-       unsigned int i;
        bool restart_filter = false;
        bool want_motion_reset;
 
@@ -1070,9 +1066,7 @@ tp_process_state(struct tp_dispatch *tp, uint64_t time)
 
        want_motion_reset = tp_need_motion_history_reset(tp);
 
-       for (i = 0; i < tp->ntouches; i++) {
-               t = tp_get_touch(tp, i);
-
+       tp_for_each_touch(tp, t) {
                if (want_motion_reset) {
                        tp_motion_history_reset(t);
                        t->quirks.reset_motion_history = true;
-- 
2.9.3

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