On 28/04/2016 16:08, Pekka Paalanen wrote:
From: Pekka Paalanen <[email protected]>

Ensuring that the pointer to the device path stays valid gets harder and
harder with migrating to the libweston-style config handling. Therefore,
make a copy of the string, private to struct fbdev_output.

Now the pointer passed in to fbdev_output_create() could be freed right
after the call returns.

Cc: Benoit Gschwind <[email protected]>
Signed-off-by: Pekka Paalanen <[email protected]>
---
 src/compositor-fbdev.c | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/compositor-fbdev.c b/src/compositor-fbdev.c
index 19c5e3b..e2f978b 100644
--- a/src/compositor-fbdev.c
+++ b/src/compositor-fbdev.c
@@ -84,7 +84,7 @@ struct fbdev_output {
        struct wl_event_source *finish_frame_timer;

        /* Frame buffer details. */
-       const char *device; /* ownership shared with fbdev_parameters */
+       char *device;
        struct fbdev_screeninfo fb_info;
        void *fb; /* length is fb_info.buffer_length */

@@ -470,7 +470,7 @@ fbdev_output_create(struct fbdev_backend *backend,
                return -1;

        output->backend = backend;
-       output->device = device;
+       output->device = strdup(device);

        /* Create the frame buffer. */
        fb_fd = fbdev_frame_buffer_open(output, device, &output->fb_info);
@@ -554,6 +554,7 @@ out_hw_surface:
        weston_output_destroy(&output->base);
        fbdev_frame_buffer_destroy(output);
 out_free:
+       free(output->device);
        free(output);

        return -1;
@@ -580,6 +581,7 @@ fbdev_output_destroy(struct weston_output *base)
        /* Remove the output. */
        weston_output_destroy(&output->base);

+       free(output->device);
        free(output);
 }

@@ -607,7 +609,7 @@ fbdev_output_reenable(struct fbdev_backend *backend,
        struct fbdev_output *output = to_fbdev_output(base);
        struct fbdev_screeninfo new_screen_info;
        int fb_fd;
-       const char *device;
+       char *device;

        weston_log("Re-enabling fbdev output.\n");

@@ -634,9 +636,10 @@ fbdev_output_reenable(struct fbdev_backend *backend,
                /* Remove and re-add the output so that resources depending on
                 * the frame buffer X/Y resolution (such as the shadow buffer)
                 * are re-initialised. */
-               device = output->device;
-               fbdev_output_destroy(base);
+               device = strdup(output->device);
+               fbdev_output_destroy(&output->base);
                fbdev_output_create(backend, device);
+               free(device);

Maybe:
device = output->device;
output->device = NULL;
To avoid an strdup()?

                return 0;
        }



Another solution is to have fbdev_output_create() take ownership, so no free() in _reenable(), and move the strdup() to backend_create().

Whichever solution you pick (this patch, or one of the variants I suggested):

Reviewed-by: Quentin Glidic <[email protected]>

--

Quentin “Sardem FF7” Glidic
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