Hi,
I like this idea, it can be handy when debugging just a part of code (I
wrote similar patch once actually, but then I forgot about it and never
sent it to the list). However, the implementation could be better IMHO:
I don't think we should move the variables to wayland-util.c. You don't
need debug_server in wl_debug_client_enable() and vice versa, so you can
keep the original variables in place. Also the functions declarations
shouldn't be in wayland-private.h, since this file is not installed and
you WL_EXPORT them. If it is a public API it should be in
wayland-client/server-core.h (and implementation in client/server.c files)
And the patch does not apply due to some binary blob
Regards,
Marek
On 11/13/2015 11:33 AM, 박성진 wrote:
Hello,
I added two apis in wayland-util to enable/disable display of wayland debug
information at runtime.
I had a difficulty to see wayland debug information at runtime when I'd
like to debug both a compositor and client(s).
And I found that there is no proper apis yet to enable/disable wayland
debug information at runtime.
Actually, we already know that we can see wayland debug information by
setting WAYLAND_DEBUG environment to 1.
But the environment will merely check when a compositor creates a wayland
display or a client tries to connect to an wayland display.
IMO, it's better to have the additional apis to enable/disable wayland
debug information at runtime.
It would also help if we are to catch the problems associated with timing.
Plz kindly review this patch.
Thanks,
Sung-Jin Park
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