This fixes an issue in the pixman renderer where it would not render
surfaces correctly if both wl_viewport and wl_surface.set_buffer_transform
were used.

Signed-off-by: Jason Ekstrand <[email protected]>
---
 src/pixman-renderer.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/pixman-renderer.c b/src/pixman-renderer.c
index b999343..4b321f3 100644
--- a/src/pixman-renderer.c
+++ b/src/pixman-renderer.c
@@ -289,8 +289,8 @@ repaint_region(struct weston_view *ev, struct weston_output 
*output,
 
        transform_apply_viewport(&transform, ev->surface);
 
-       fw = pixman_int_to_fixed(ev->surface->width);
-       fh = pixman_int_to_fixed(ev->surface->height);
+       fw = pixman_int_to_fixed(ev->surface->width_from_buffer);
+       fh = pixman_int_to_fixed(ev->surface->height_from_buffer);
 
        switch (vp->buffer.transform) {
        case WL_OUTPUT_TRANSFORM_FLIPPED:
-- 
1.9.0

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