Rafal Mielniczuk wrote:
This fixes the crash when move, rotate or resize binding is activated
while exposay effect is active.
+ if (seat->pointer->focus == NULL)
+ return;
+
+ focus = seat->pointer->focus->surface;
+
surface = weston_surface_get_main_surface(focus);
if (surface == NULL)
return;
All these patches make it look a lot like the seat->pointer->focus
object, rather than a surface, be used everywhere for "focus". IE the
above code is replaced by something like this:
struct weston_focus *focus = seat->pointer->focus;
if (!focus) return;
surface = weston_focus_get_main_surface(focus);
if (!surface) return;
As another point I greatly prefer "!surface" over "surface == NULL". I'm
not sure if it is me but I always misread "surface == NULL" as "surface
!= NULL" because I think of not-null as "true". Not sure what the
wayland code guidelines say.
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