Rafal Mielniczuk wrote:
This fixes the crash when move, rotate or resize binding is activated
while exposay effect is active.

+       if (seat->pointer->focus == NULL)
+               return;
+
+       focus = seat->pointer->focus->surface;
+
        surface = weston_surface_get_main_surface(focus);
        if (surface == NULL)
                return;

All these patches make it look a lot like the seat->pointer->focus object, rather than a surface, be used everywhere for "focus". IE the above code is replaced by something like this:

        struct weston_focus *focus = seat->pointer->focus;
        if (!focus) return;
        surface = weston_focus_get_main_surface(focus);
        if (!surface) return;

As another point I greatly prefer "!surface" over "surface == NULL". I'm not sure if it is me but I always misread "surface == NULL" as "surface != NULL" because I think of not-null as "true". Not sure what the wayland code guidelines say.
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