On Tue, Nov 12, 2013 at 9:12 PM, Jasper St. Pierre <[email protected]> wrote: > On Wed, Nov 13, 2013 at 12:01 AM, wuzhiwen <[email protected]> > wrote: >> >> Hi all, >> I am trying to enabling sprites for drm-backend on Intel Tizen IVI >> platform >> using Intel Gen Graphic, and found a commit (de37d67ac5a3d6, Fri Nov 2 >> 10:14:40 2012) which always disable sprites by setting "sprites_are_broken >> = >> 1". I just commented this line and enabled sprites for drm-backend, but I >> am >> not sure whether it is reliable. Is "nuclear pageflip", which makes the >> sprites work reliably, landed in KMS? And can we enable sprites by >> default? >> Any comments are appreciated. > > > Atomic pageflip and atomic modeset have not landed yet. Rob Clark was > working on them at one point, but I don't know the current progress...
Yup, we're blocking on that kernel feature. As it is, if you enable sprites, as soon as the compositor puts a surface into a sprite, we drop to max 30fps, since each drmModeSetPlane() takes two frames to complete... The sprites_are_broken flag isn't a joke... Kristian _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
