Pekka Paalanen wrote:
Clients will always specify surface content in blocks of
buffer_scale x buffer_scale pixels. That is how it was before, and
that is how the crop & scale extension uses it.
In other words, everything is still in surface coordinate units,
just like before.
Yes I understand this.
IMHO this design is incorrect however. A client cannot take full
advantage of all possible surface sizes because they must be multiples
of the buffer scale.
In any case this really is a problem with the buffer_scale api. I think
it will be fixed once somebody tries to write a serious application that
takes advantage of a hi-res screen.
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