Pekka Paalanen wrote:

Clients will always specify surface content in blocks of
buffer_scale x buffer_scale pixels. That is how it was before, and
that is how the crop & scale extension uses it.

In other words, everything is still in surface coordinate units,
just like before.

Yes I understand this.

IMHO this design is incorrect however. A client cannot take full advantage of all possible surface sizes because they must be multiples of the buffer scale.

In any case this really is a problem with the buffer_scale api. I think it will be fixed once somebody tries to write a serious application that takes advantage of a hi-res screen.
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