This fixes the problem where animations will wait to play until input is received. In general, it also makes the backend far more responsive.
Signed-off-by: Jason Ekstrand <[email protected]> --- src/compositor-wayland.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c index 76364d8..d145778 100644 --- a/src/compositor-wayland.c +++ b/src/compositor-wayland.c @@ -271,6 +271,8 @@ static void wayland_output_start_repaint_loop(struct weston_output *output_base) { struct wayland_output *output = (struct wayland_output *) output_base; + struct wayland_compositor *wc = + (struct wayland_compositor *)output->base.compositor; struct wl_callback *callback; /* If this is the initial frame, we need to attach a buffer so that @@ -287,6 +289,7 @@ wayland_output_start_repaint_loop(struct weston_output *output_base) callback = wl_surface_frame(output->parent.surface); wl_callback_add_listener(callback, &frame_listener, output); wl_surface_commit(output->parent.surface); + wl_display_flush(wc->parent.wl_display); } static int -- 1.8.3.1 _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
