On Tue, 10 Sep 2013 16:13:32 +1000 Campbell Barton <[email protected]> wrote:
> On Tue, Sep 10, 2013 at 3:49 PM, Pekka Paalanen <[email protected]> > wrote: > > On Tue, 10 Sep 2013 14:06:55 +1000 > > Campbell Barton <[email protected]> wrote: > > > >> Hi, I'm interested to get Blender (OpenGL 3d graphics application) > >> running with wayland/weston. > >> > >> However I cant tell if my configuration can even run simple OpenGL > >> applications (the more recent weston for arch-linux 1.2.2 has no > >> "weston-gears"). > >> > >> Whats a good way to see if loading opengl/egl applications is > >> supported? > >> > >> Some more info in case it helps. > >> ---- > >> > >> A while back I managed to run weston but no opengl applications > >> would work (weston-gears for example didn't start but weston-smoke > >> did, It gave some error about not being able to setup EGL). > >> I spent some time trying to get this running but I think it simply > >> wasn't supported by proprietary-nvidia & mesa configuration. > >> > >> More recently I tried again with a newer weston but now I cant find > >> weston-gears so not sure how to test. > >> > >> There is a git repo that Wander Costa has been working on, but its > >> crashing on my system (opengl context fails to initialize). > >> https://github.com/walac/blender-wayland > >> > >> So I want to know if this is a bug in the code or just a limitation > >> with my configuration. > >> > > > > Hi, > > > > if you are still on proprietary Nvidia GeForce drivers, then > > Wayland GL applications have no chances of working at all. > > > > The basic test for openGL support (well, GLES 2.0 really, but it > > doesn't matter which flavour of GL you test) is the > > (weston-)simple-egl program from the Weston repository. > > > > > > Thanks, > > pq > > Strange, weston-simple-egl works, > > It prints output about EGL, linked. > http://www.pasteall.org/45482 > > But I'm not sure if this is using similar enough features to Blender > that the OpenGL context is comparable (Blender uses full OpenGL but > has an EGL option to support opening a window for wayland support). Your paste of the Weston log says it is using a software GL implementation of Mesa: llvmpipe. IOW, that is not using your GPU. I should have been more accurate: of course software GL implementations have a chance of working, and it's nice to see it actually does work at least that much. :-) But I assume software GL was not what you were looking for, right? Thanks, pq _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
