On Wed, Jul 03, 2013 at 03:58:22PM +0200, Tomeu Vizoso wrote: > From: Louis-Francis Ratté-Boulianne <l...@collabora.com> > > Make sure the center point of a rotation is not rounded to an > integer. It makes the calculation consistent with others in the > shell. It also ensures surfaces rotated 180 degrees are at the > exact same place.
Looks good, applied. Kristian > --- > src/shell.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/shell.c b/src/shell.c > index cadcb55..0ab7fe7 100644 > --- a/src/shell.c > +++ b/src/shell.c > @@ -3133,8 +3133,8 @@ surface_rotate(struct shell_surface *surface, struct > weston_seat *seat) > return; > > weston_surface_to_global_float(surface->surface, > - surface->surface->geometry.width / 2, > - surface->surface->geometry.height / 2, > + surface->surface->geometry.width * 0.5f, > + surface->surface->geometry.height * 0.5f, > &rotate->center.x, &rotate->center.y); > > dx = wl_fixed_to_double(seat->pointer->x) - rotate->center.x; > -- > 1.8.3.1 > > _______________________________________________ > wayland-devel mailing list > wayland-devel@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/wayland-devel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel